Thursday, February 13, 2014

Fighting the control match-up with Wizard Den!

BEATING CONTROL

                For many people, fighting the control match-up can be a dauntless endeavor. It can seem like a constant up-hill battle that just gets more and more frustrating with each passing turn. They counter everything you play, wrath away your board, ‘Time Walk’ you with Azorius Charms, and Rev for 7.


Scoop.

It’s my most hated match-up no matter what I’m piloting, so I’m doing my best to understand it and beat it. I get frustrated very quickly against control and usually end up just conceding the games in the first 6 or 7 turns if it doesn't go my way.


Wrong answer.

It may seem like it’s all over when they Rev for 7, but in actuality, there are a lot of things you can do throughout the game to keep the control player sweating and constantly struggling to answer your threats. One of the best bits of advice I’ve been hearing from my team lately is; “You have more threats than they have D-Spheres”. That’s a good point. If they have already used two Detention Spheres, you can safely assume that your chances are good they don’t have a third.


Jam that Garruk!

Now, that’s not the only thing to think about. Of course they have counterspells, but our current standard U/W control players usually only run the 4 Dissolve, so it’s ok to jam your spells when you need to. They don’t always have a counterspell. Still, you want to play around them and make sure you’re playing the correct cards at the correct time. The most important thing you should be asking yourself at every single turn in the game is; “What answers are they using on my threats?” and, “What does that tell me they have or don’t have?”


Let’s say for example you play a Polukranos, World Eater into your 2 Burning-Tree Emissaries and a Sylvan Caryatid. This first piece of information you can derive from the fact that it resolved is that they probably have a Supreme Verdict. Even if they have a counterspell, they'll get much better advantage out of casting Supreme Verdict. So you pass turn, They untap, draw and cast Detention Sphere on your poor Pokie. They used a Detention Sphere on your big threat where they would obviously gain much better advantage by playing a Supreme Verdict. This tells you another big piece of information about their hand. They don’t have Supreme Verdict either. Now, you can’t just start jamming all of your threats because they could still draw into their wrath, and they likely will with the help of Sphinx’s Revelations and Jace, Architect of Thought, but it lets you know that they will be frantically trying to keep up with your threats until they see a wrath, if at all.


Focus…

Play conservatively and stay focused on their threats. Don’t worry about their Detention Spheres, their Revs and their Supreme Verdicts. Think about what information they’ve given you so far and play the most efficient threat for the moment. Bait out Azorius Charms, force them to tap out on their turns to answer your threats(D-Sphere, Jace, Verdict). They run a lot of sorcery speed removal and you can take advantage of that. Another big bit of information about control decks is;

They only have so many win-conditions!

Usually a single Aetherling, 2-3 Elspeth, Sun’s Champion, and in rough circumstances, Jace, Architect of Thought can be a win condition. If you have efficient ways to answer their win-conditions, do just that. If they can’t win the game, then they can draw cards and verdict to their hearts content. It’s only a matter of time! If you don’t have the best answers for their threats, then you need to just keep applying pressure in the best way possible and don’t give up just because it looks bad. Granted, if they jam an Elspeth into your empty board, you might not have a great time.





So, in conclusion, the most important things to think about during a control match-up is; Ask yourself what answers they’re using for your threats and what that means, Don’t over commit to your board presence(play around wrath), be patient and never give up!


The control player is playing a mental side-game outside of the physical card game. They want you to go full tilt, they want you to get frustrated and just scoop. Play that mental game right back! Don't show signs of doubt. Stay positive and confident. Pay attention to their facial expressions when they draw cards and when they react to your actions. Use any information you can to stay ahead of them and keep them struggling to keep up.

Hopefully this will get you guys(and me!) thinking a little outside the box when it comes to control match-ups and start turning those dreaded matches into favorable ones.

Until next time,


DannyO

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