Tuesday, December 30, 2014

It's a bird! It's a plane! It's Temporal Trespass, and it might be broken.





With pre-orders for Fate Reforged ready to go, waking up to new spoilers is always awesome. Waking up to ones that say, "take an extra turn" make me re-think what I am doing with my life.


At first glance Temporal Trespass looks good, really really good. It has possibilities in ever format. However after the Treasure Cruise blunder. I am wondering why Wizards of The Coast is reprint power 9 level abilities (and with delve, play-ability).




Best guess? Broken can be fun for a while. I don't believe that Treasure Cruise or Temporal Trespass are broken in Standard. Treasure Cruise itself sees limited play. However it's eternal formats that these cards show off their stuff. Red/Blue Delver with the addition of Treasure Cruise has been wreaking face in Modern for months, prompting many to call for a ban. 


For now we'll have to live with new version Time Walk and Ancestral Recall (with delve) hanging around and enjoy a little flashback to broken.




Monday, December 29, 2014

Get spoiled! (Some Fate Reforged Spoilers)



Christian with wizardden.com here to talk about cards spoiled from the upcoming set Fate Reforged! Pre-Orders for Boxes and Cases are now up! With the small set coming early this year that means we have spoilers already, no more introduction, lets jump right in!





This is Ugin. He is a spirit dragon. I have to say I am not all that impressed with him. Sure, Lightning bolt on a 'walker's plus ability is exceptionally good. I just don't like these over the top colorless walkers. I should mention I didn't like Karn either. The minus is also very, a pernicious deed on a stick of sorts. I am sure he will find a place. The format is all midrange and hornet queen is hard cast on a regular basis and minus for zero kills all the tokens so it will find a home. Where? Your guess is as good as mine...



Yaaaaaaay! A dragon! We all knew dragons were coming and this guy is pretty sweet. Two color legendary is not what we were expecting but I'll take it. With these Rakdos-colored dragon comes a new mechanic, Dash. Dash is kind of like splice onto arcane but for creatures. Instead of throwing him out there for his normal cost, you can pay the Dash cost and he gains haste but returns to your hand at the end of your turn. I see him being dashed more often than not. With sarkhan and Stormbreath in the format as strong five drops for red decks I can't say he will get a lot of love, but he's around and we are better for it.



Hey! Necrotic Ooze meets Tombstalker! This guy gains the ability of all creatures delved to cast him. That's neat in theory but with Whip of Erebos in almost every deck in standard, delving away dudes is not what standard players are wanting to do. With that being said I think he is really sweet but unless wizards gives us a good answer to whip I don't think he will be seeing love in standard.


Okay, this card is weird. It showcases the new mechanic "manifest". So if I understand correctly,  it allows you to play the top card of your library as a 2/2 Morph creature. That's sweet. If you have a courser you can turn unwanted draws into ground beaters or cheat creatures into play a turn early for only a few more mana to play and flip. I don't know if this card will see play but the mechanic seems very good in limited and possible constructed play. 


Going to finish up with another new mechanic displayed here "Bolster". Bolster loves big butts and loves making them! So, depending on the bolster number, it gives your creature with the lowest toughness(Butt) X amount of +1 Counters depending on the shown bolster amount. Kind of neat. 
That's all for now,
Untill next time. 
Christian

Sunday, December 28, 2014

Fate Reforged Prerelease


The New Year has come and gone. Fate Reforged is creeping up with the pre-releases starting on January 17th. Here at Wizardden.com we will be hosting a number of prerelease events. Our event schedule will follow our previous schedules.

Midnight sealed after January 16th's FNM
Noon sealed January 17th
7pm sealed January 17th
Midnight sealed January 18th
Noon Two Headed Giant 18th
5pm sealed January 18th

Door prizes will be raffled off at each prerelease event. In addition each of the regular sealed events will have a From the Vaults Annihilation raffled off.



We will also be hosting a midnight draft on the following Thursday night at midnight. This will be your first opportunity to purchase booster packs and other Fate Reforged products aside from the starter packs which go on sale at the January 16th.

Pre-ordering Fate Reforged sealed product just became available earlier today. Be sure to take advantage of the reduced prices before the time is up. You will have until we close our doors on January 18th to pre-order booster boxes at $94.99 before they raise to our standard retail of $99.99. Cases you may pre-order at $559.99 but will increase to $569.99 on January 19th.

Hope to see you all here throughout the weekend. This has been Ariel with Wizardden.com

Tuesday, December 16, 2014

Still confused on how standard will rotate?



Here at WizardDen we get alot of questions. I'm still amazed at the amount of people who play table-top magic at home who do a google search for "magic stores" and call use to ask rules questions, luckily for us we have no problem answering them.

However the most common question we've received since August has been how standard rotation works. There seems to be alot of confusion about how standard rotation works in general, but added confusion because a new system has been announced.

Good thing for all of us Wizard's of the Coast made some pretty graphics to save us from our lack of quality google searches.


First this shows how standard use to rotate:



Each block is represented by 3 color coordinated blocks with one core set a year. Traditionally a new block would be released in the fall rotating out the block from 2 years ago, and last years core set.



Starting with the Spring of 2016:


Starting with spring of 2016 blocks will only have two sets and rotate each other out more regularly. Whats absent from this? A core set. Magic 2016 (release July 2015) will be the last core set. Each block will have a rotation time of 18 months in standard before it rotates.

So what does rotation look like for the next few sets?








Hopefully this makes the questions easier. Again, must thank Wizard's of the Coast for creating these nice graphics.

Monday, December 15, 2014

The lesser lesser player cards

Hello again! This is Ariel once again, I have been away for a little while, but as promised here is the second segment on underplayed cards. This time we are looking at the lower converted mana costs which means I will also be considering older formats when relevant. Lets get started.
Starting us off today we have Nykthos, Shrine to Nyx. These may not be the oppressive days of Nightveil Specter, but that doesn't mean we shouldn't be playing with the closest thing to Gaea's Cradle we may ever see in standard. Mono green has made great use of it of course, but we still have strong devotion in white and red. Also it is amusing that Singing Bell Strike on Kiora's Follower, Voyaging Satyr, or Karametra's Acolyte can and will go infinite with enough devotion. Looking at modern, both black and green can do some very gross things. I'm looking at you Genesis Wave and Phyrexian Obliterator.

Crater's Claws is a very powerful Fireball effect. The two extra damage for maintaining pressure is great. In this age of board stalls, putting your extra mana straight to their face is great. I'm not saying this should be a four of or start replacing Stoke the Flames, however having a few in the at least in the side board is helpful in those more grindy matchups. Icy Blast is a huge blow out for all the same reasons. Barrage of Boulders is another way to break out of board stalls, but I can't say for sure it it would play in standard anywhere as amazing as it does in draft.
Embodiment of Spring is a fun little guy. I have a bit of a soft spot for it from the days of four color midrange. Being able to block and fix your mana is great. When paired with Courser of Kruphix you can hold onto one or two ramp effects and then get some added life off of your patience.
Hero of Leina Tower is a warrior. I have already seen some Abzan warrior lists with protection spells, but I have yet to see anyone add in this explosive creature. Before rotation I saw it do tons of damage out of the blue in some mono green aggro lists.
Stubborn Denial has slowly been creeping it's way back into decks as removal has proven more and more powerful. Most all threats these days are four power making this the catch all when protecting your board. Brain Maggot is also very effective at protecting your advance. With so many ways to invade your opponent's hand, adding one more that can also attack is a very rude way to shut your opponent out. Adding to our list of great protective plays is Quickling. In smaller aggressive decks it lets you keep the pressure on, and in larger beat down decks it lets you maintain powerful card advantage with enter the battlefield effects and sheer power.
The biggest surprise play since Khans has come out has got to be Deflecting Palm. Throwing their alpha strike back at them or their board has got to be one of the most amusing things to do in standard. I also can't wait to see someone through it back against a modern Jeskai Ascendancy deck.
Eidolon of the Great Revel is no big secret however it doesn't seem to see much standard play. With Jeskai Tokens seeing more play and Sorin, Solemn Visitor's plus ability lasting a whole turn cycle now is great time to bring them back into standard. To a lesser extend Eidolon of Rhetoric is quite amusing against these spell spamming decks.
Godsend is worth a look now days. Sticking one on a Siege Rhino is a great way to deal with those pesky Hornet Queens. Keeping with the trend of breaking board stalls it might also be time to give Thassa, God of the Sea a good look. Reaper of the Wilds may not have the life drain of the rhinos, but it does win the rhino war and dodge removal.

I am happy to say that many of the cards in my original list have since begun to see more play. I am excited to see where the meta goes. So far no one deck seems to be holding the top position for very long, but perhaps their is something we have all over looked. Until next time, thank you for reading.


Tuesday, December 9, 2014

Grab Bag Sealed! (Force of Will, Jace The Mindsculpter, Voice of Resurgence)




You ready for something different? Grab bag sealed is a fun way to play a sealed deck from cards ranging from Alpha to Khans. Here at Wizardden.com we are hosting our first grab bag sealed!

Are they silly? Yes. Are they fun? Absolutely

So here are the details:

Saturday December 13th 1pm

$20 Entry
10 Grab Bags to build your deck with +1 grab bag added after each win.

Prizes: After each win get an additional grab bag (can be added to your deck)
1st Place: Holiday Gift Box + 20 More grab bags
2nd Place: 15 Grab bags
3-8th Place: 10 Grab Bags

Whats SOME of the cool stuff in the grab bags?

Jace, The Mind Sculpter (FTV20)
Entire From the Vault: 20 (broken up as singles, includes the above Jace)
Entire From the Vault Annihilation (broken up as singles)
Voice of Resurgence
Birthing Pod
Deathrite Shaman
Geist of Saint Traft
Polluted Delta (Onslaught)
Watery Grave (Gatecrash)
Hallowed Fountain (RTR)
Verdant Catacombs
Garruk, Apex Predator
Force of Will
*Foil Sliver Hivelord
*Foil Ajani Steadfast
Archangel of Thune

Chord of Calling (M15)

Saturday, December 6, 2014

PPTQ Vancouver Results!



As some of you may know, Wizard Den hosted it's first PPTQ today! A lot of different decks and players registered for the event but Anthony Avelar and Colin White went to finals and took the prize split. Here are the decks they piloted to the final table.


1st: Anthony Avelar
2nd: Colin White
3rd: Ryan Andreason
4th: Ian Brune
5th: Evan Nelson
6th: Peter Johnson
7th: Daniel Brubaker
8th: Kyle Andreason

Deck lists for 1st and 2nd:

Anthony Avelar's Abzan Aggro:
Main Deck:
Creatures:
4   Fleecemane Lion
4   Bloodsoaked Champion
2   Rakshasa Deathdealer
2   Anafenza, the foremost
4   Dr.Siegeman Rhinoceros
2   Heir of the Wilds
4   Herald of Torment

Spells:
4   Thoughtseize
3   Abzan Charm
4   Hero's Downfall
3   Sorin, Solemn Visitor

Lands:
2   Llanowar Wastes
4   Caves of Koilos
4   Windswept Heath
4   Sandsteppe Citadel
2   Urborg, Tomb of Yawgmoth
4   Temple of Malady
1   Temple of Silence
2   Forest
1   Plains
Sideboard:
2   Back to Nature
2   Erase
2   Wingmate Roc
3   Drown in Sorrow
2   Bile Blight
1   Ajani, Mentor of Heroes
1   Whip of Erebos
1   Reclamation Sage
1   Anafenza, the foremost

Colin White's "Pearl Ashiok"
Main Deck:
Creatures:
2   Pearl Lake Ancient

Spells:
3   Perilous Vault
3   Hero's Downfall
4   Thoughtseize
4   Bile Blight
3   Jace's Ingenuity
1   Disdainful Stroke
4   Dig Through Time
3   Ashiok, Nightmare Weaver
1   Despise
1   Murderous Cut
4   Dissolve

Lands:
4   Temple of Deceit
4   Dismal Backwater
1   Flooded Strand
1   Urborg, Tomb of Yawgmoth
2   Radiant Fountain
4   Polluted Delta
1   Bloodstained Mire
5   Swamp
5   Island
Sideboard:
1   Hero's Downfall
1   Despise
2   Grindclock
1   Perilous Vault
3   Drown in Sorrow
2   Jorubai Murk Lurker
1   Aetherspouts
2   Pharika's Cure
2   Negate

Thanks again to everyone who participated in the event and hope to see you again!
Until next time,
Christian.


Friday, November 21, 2014

Black-Friday Dealios (in store purchase only)




With Christmas right around the corner Wizardden.com decided to spread some holiday cheer and extend some Black Friday dealios to everyone. These deals will begin 11am on Friday November 28th and end at 11:59. They are only for in-store purchases. (sorry our all loyal internet followers).


Some of the sweet deals?

15% off all Accessories (Dice, Playmats, deck boxes ect)

$4.99 From the Vault Annihilation (With purchase of $150 or more)

$.0.99 Khans Holiday Gift Box (With purchase of $150 or more)

FREE Khans of Tarkir Booster (With any purchase over $30)


Hopefully we see you all here! Happy Holidays and Merry Spell Slinging




Thursday, November 20, 2014

Remember, remember, the Ashen Rider.


Aside from small upsets here and there standard seems to be stabilizing quite well. Now that everyone is going to there local FNMs with some idea of what they will be playing against it is the perfect time for the brewers to shine. There are many cards that not in the spotlight that could easily hold their own in today's meta. I'll leave the deck building to you, but here are some forgotten cards and synergies that at least deserve a look. I'll certainly continue my trend here at Wizardden.com of bring something new to the table just when everyone thinks they know what to expect.

Starting off lets remember the big baddy Ashen Rider. Don't let the eight mana scare you away, it is the largest thing in the air we have access to other than Stormbreath Dragon post monstrous and a forgotten angel that we will get to later. We do have access to quite a bit of mana acceleration these days, but I would probably stick to reanimating this devastating creature. Whip of Erebos and Rescue from the Underworld are still hanging around for the better part of a year. If you're feeling extra ambitious capitalize on the fact that it is not legendary and clone it for days. The main thing to remember about this card though is just how valuable catchall answers are these days with the wide variety of threats we face each week.
Speaking of threats, who remembers Colossus of Akros? Take a moment and think about your deck, if one of these dropped down across from you turn five and swung for 20 points trample the following turn would you have an answer? Turn five isn't really asking that much, that's only three to four extra mana. We have Nykthos, Shrine to Nyx, Karametra's Acolyte, and a plethora of smaller mana dorks that can get you there.
For those who don't know there was a small addition made to Magic 2015 in the from of promotional practice decks. These included cards that could only be obtained in these small packs. Fortunately though these cards are all reprints from fairly recent sets. There are two of these cards I am going to draw attention to; Aegis Angel and Terra Stomper. The angel is quite large by today's standards and the added indestructibility it offers can make cards like Hero's Downfall and Hornet Queen seem far less threatening.

The only Khans card I will talk about today is Sagu Mauler. This creature is a real threat to any deck relying on small creatures to get the job done. Once it is in play there is little that can remove it without some good old fashioned combat. I have personally been on the wrong side of a post blocks Temur Charm messing up my block on the Mauler.
Scuttling Doom Engine another bomb that is criminally underplayed. If Hero's Downfall has been a problem for you or you just like playing hyper aggressive large creatures then you should take a serious look at this monstrosity. While your at it maybe dust off those Chief Engineers?

All of the Souls from 2015 are worth thinking about except the blue one of course. Specifically though I am going to bring up Soul of Shandalar. It's activated ability is very powerful, bested only by the one on Soul of Theros in my opinion. However the reason I put the spotlight on Shandalar is it's keyword ability. First Strike puts it far ahead of most any creature it will meet in combat these days. If you can feed mana into this powerhouse he will make short work of your opponent for sure.
I am not sure if this one belongs on this list as I have been seeing it grow in popularity but even so it could stand to be used more. Arbor Colossus is a house and is super well positioned against the meta as a whole. Reach is surprisingly relevant and six power and toughness is just monstrous next the most commonly played creatures.
Today you probably noticed I focused on the more mana intensive cards we have access to, next time I will shine light on the cards with lower mana costs that we should be keeping in mind as we continue to adapt to this interesting rock, paper, scissors, lizard, spock meta we have. This has been Ariel with Wizardden.com, thank you again for reading.

Wednesday, November 19, 2014

Doing 2x PPTQs in Style December 6th and 7th in Boise, Idaho!







The new Preliminary Pro-Tour Qualifier structure has its negatives and positives. Personally I think it will make for a better over-all structure to qualifying for the Pro-Tour. With that in mind, there are now going to be more Premium Level events across the world and its important to give players an opportunity to get maximum value out of their events.

Soooo...

Here in Boise, Wizardden.com has teamed up with Phoenix Fire Games to bring a weekend of PPTQs to everyone in the region.

$40 weekend pass! Which gets an entry into both stores PPTQs. (Or $25 individually). You can pay for both events at either store! First place at either event will receive a $200 travel stipend! Other prizes based on participation.

First Event: Standard
Saturday December 6th 
Registration 10am, Players meeting 11am.

Wizard Den
2139 Broadway Ave
#102
Boise, ID 83706
(877)-294-9273


Second Event: Standard
Sunday December 7th
Registration 10am, Players meeting 11am

Phoenix Fire - Meridian
44 E Fairview Ave
Meridian, ID 83642
208-629-4686

Good luck!



Khaned into Control




Hey everyone Josh here with WizardDen.com to talk about a new deck I've picked up; it's ups and downs a long with my ups and downs that have come a long with it. I hope this helps out in deciding if it is right for you to be Khaned into control as well.

This season I have decided to throw everything I know about Magic away and made the decision that  I wanted to learn to play control. Anyone who has played with or against me for the last few years knows this is a far cry from the midrangey decks I generally play but a change that was needed to shake things up and to keep my drive of progress satisfied.

I've tinkered with many ideas after having seen the UB Control list in action at the Pro Tour. One iteration I want to be good simply to have access to good mana is Jeskai control. Cards like End Hostilities and Elspeth look really good in a control shell and both blue and red aren't lacking in cards that could fit the bill either. After beating my head against a wall for several weeks I'm not convinced the card quality to build an efficient control deck is there and have consequently  jumped ship on my: "'Murica, controller of the free world" deck.


There is a deck I have put faith in. After playing an FNM with the deck I realized the lands are in fact scary when you dip in to a shard, but the rewards can be HUGE. There's no Pack Rat's but I suppose this will do for now:

3x Hero's Downfall
2x Anger of the Gods
3x Magma Jet
2x Murderous Cut
1x Silence the Believers
3x Perilous Vault
2x Dissolve
3x Disdainful Stroke
3x Mindswipe
3x Steam Augury
3x Dig Through Time
1x Jace's Ingenuity
2x Sarkhan, the Dragonspeaker
1x Keranos, God of Storms
1x Mogis, God of Slaughter

3x Temple of Epiphany
2x Temple of Deceit
2x Temple of Malice
2x Bloodstained Mire
2x Polluted Delta
1x Evolving Wilds
3x Dismal Backwater
3x Swiftwater Cliffs
1x Bloodfell Caves
2x Shivan Reef
2x Island
2x Mountain
1x Swamp
1x Urborg, Tomb of Yawgmoth

The Sideboard I have built I must be honest is a little thrown together and hence I will not post with the rest of the list a few cards that have performed fairly well are: Negate, Jiroubai Murk Lurker, Despise and Crater's Claws. All of these cards interact positively with the bigger decks of the format, Abzan and Jeskai with Murk Lurker and Negate preventing burn and shifting your opponents burn spells elsewhere. Despise can take the threats out of your Abzan opponent's hand and Crater's Claws serves double duty in the match-up, filling the role of a removal spell to a threat that sneaks on to the board and can also kill off your opponent if you can play into it late. I generally don't recommend boarding into more than one Crater's Claws but it is a great card that gives some excellent depth to this deck.

Now for the main board and the reasons I feel I've been "Khaned".

Grixis is an insanely sweet color combination with the addition of Khans of Tarkir. The color combination is very powerful as is and that is without the additional gold cards a majority of the other decks in the format are playing. I can hardly imagine what this deck would be like with the addition of something like a Grixis Charm, Countersquall, Terminate, or even Recoil at this point. I have noticed while playing with this deck I get this overwhelming feeling of: "Wow this card is super strong, too bad I don't have a Tri-Land to match my opponent curving out." It's amazing how important the Tri-Lands are and I must say you can definitely notice the lack of it in this deck.

The deck isn't all bad though, like I said before: Grixis is an INSANELY sweet color combination.  Dig Through Time is an amazing card and in my opinion the most important part of this deck. Playing three colors is the reason there are only three in the deck and rarely do you need the fourth. Another reason you can get away with only playing three copies of Dig Through Time is the three copies of Steam Augury. Steam Augury is an excellent source of early card draw that can also in the late game put your opponent in a position to make some less than optimal decisions. Do they give you the Dig Through Time and removal spell or the counter spell, land, removal spell? These are the kinds of questions your opponent doesn't want to answer, making Steam Augury a great reason to look in to Grixis. Another great part of playing Grixis or any three color control deck is that you gain access to a great deal of scry lands and gain life lands. Being able to smooth out your draws often in the game as well as gaining life here and there is a great recipe to making sure you hit the late game, when you are at your best. This really is just scratching the surface on all of the benefits that come with this deck.

In playing the UB control deck for a week on paper and for a few months on Magic Online I would always feel like the games I lost were really close, one more counter or a better removal or wrath and I would have had the game locked down. Grixis helps avoid this as you gain access to a counter spell that not only helps smooth out your colors, but also helps give you the extra edge you need to win the game. Mindswipe. This is a card that looked exciting then was really un-exciting now is REALLY exciting in my book. After receiving a beating due to what was initially a poorly built mana base and some more than questionable card choices a good friend of mine was screaming to me how good Mindswipe is. I originally only had two in the deck but after looking at the deck's current composition and the card a little more I finally came to my senses and moved up to three. In the early game where your opponent is still tapping out for their threats, this serves as a great counter spell that can add a little to the pain a lot of decks are already taking from their lands. It does it in style too, making your colors a little less intensive, which is very important without a tri-land. Once the late game hits this card gets very dangerous in that you have now probably dealt some damage in the form of a Sarkhan, Keranos, or even Mogis and now all of the sudden your opponent has to beat any combination of the three cards mentioned with what they have on the board as any spell your opponent plays gives you the ability to Blaze your opponent at instant speed. Playing Mindswipe also lets you go down on the number of Dissolve in the main deck which improves your mana requirements as well. Disdainful Stroke is also in the main deck as a way to counter big threats, Planeswalkers, and Hornet Queen but is one I have thought about shaving to go back up to three Dissolve. Disdainful Stroke is a narrow counter and is really good when it is good but is also very bad when it is bad.

As for the removal and win conditions of the deck. There are a few pretty nifty things happening that UB just can't quite compete with. Sure, we lose Bile Blight, a very important removal spell in the current format but is it really that bad when you get access to Anger of the Gods? The format isn't so fast you're dead if you kill everything turn three instead of one creature on turn two. Hero's Downfall is still in as the premier kill everything spell with support from the downed hero's little brother - Murderous Cut. The two copies of Murderous Cut may seem crazy to most, especially in a deck with Dig Through Time, it is fueled entirely by Steam Augury and an excellent addition to the deck. You feed quite a few cards in to the graveyard and rarely do I cast Dig Through Time for UU making Murderous Cut a great way to get some value out of your opponent giving you a two card Steam Augury pile by exiling the other three cards sent to the graveyard to kill their big nasty creature on board. Perilous Vault still makes the cut but I think it will only bee until January when Crux of Fate becomes legal. Perilous Vault serves as a necessary evil in this deck in the sense that it kills your win conditions too. This adds a whole different realm of complexity of play in this deck and makes certain lines a lot more narrow giving less wiggle room on when you can pull the trigger to win the game. The win conditions all do the trick particularly well and all serve a dual purpose, other than just winning the game. Sarkhan, the Dragonspeaker kills your opponent with force as a 4/4 in the air every turn brings the smell of death unless your opponent has a quick way to react to it. While it isn't serving up the smackdown in the air, he is making your opponents life miserable by killing most of the creatures that could pose a threat to him. Keranos is kind of not fair in the deck and I thing the single copy of Mogis will become a second Keranos because of this. Imagine this: you play your one copy of Jace's Ingenuity at the end of your opponents turn, reveal a land on your draw and get a fifth card due to Keranos' trigger. Now imagine that land you showed is a Temple of  Epiphany and you now can dig even deeper if the card doesn't interact in a positive way with Keranos next turn. This is a great way to solidify your control of the game and kill your opponent along the way. Mogis currently serves as a way to consistently drain your opponent or force them to lose a creature but the loss of only two life makes me a little less happy to play him. Rarely does your opponent sacrifice a creature unless they are hip to your Mindswipe's and the two damage puts them in range of burn or unless they have a huge swarm of creatures or tokens. He is still versatile and a way to get an additional edge off of one card, the same can be done with Keranos, God of Storms which has me believe either choice of card to play is probably fine.

This deck is a lot of fun to play and I would highly recommend it to anyone looking to play something new in this format that is still in the air. I would love to hear if anyone does decide to pick up the deck or if you are already playing something similar. Big thanks to Christian Rasmussen for subconsciously motivating me to build and play this deck!!!

Monday, November 17, 2014

Delver, Treasure Cruise and You!





Christian with www.wizardden.com and Team Rogue T3ch here to talk to you about our second favorite format; Modern! I myself am pretty new to the format but can honestly say I am a huge fan. I will start by saying I will not talk about Jeskai Ascendancy as it is already banned in my head so better to not waste any time. On the other hand, Treasure cruise is not! So with that being so you can expect to see a lot of delvers on the other side of the table. 

Treasure cruise has caused a strange phenomenon in modern causing cards that were considered to be "Insane" now "Unplayable". Format staples such as Dark Confidant have been removed entirely in favor of splashing blue and adding X number of cruise as it simply does his job better than he does. Also from what I have observed Snapcaster mage is falling out of favor as, again, drawing three cards seems to be "Strictly better" than flashing back a bolt more often than not. I personally am not on the archtype but lets look at the deck so you can get an Idea of what cards you either need to build this deck or what you need to be able to beat.

Creatures
Delver of Secrets
Monastery Swiftspear
Snapcaster Mage
Young Pyromancer

Instants
Electrolyze
1 Gut Shot
Lightning Bolt
Mana Leak
Remand
Spell Snare
Vapor Snag

Sorceries
Forked Bolt
Gitaxian Probe
Serum Visions
Treasure Cruise

Basic Lands
Island
Mountain

Lands
Arid Mesa
Misty Rainforest
Scalding Tarn
Steam Vents
Sulfur Falls

Sideboard:
Dragon's Claw
Blood Moon
Dispel
Electrickery
Magma Spray
Negate
Spell Pierce
Shattering Spree

The deck has one game plan. Play the cheapest/most effective spells in it's colors and gain infinite value from young pyromancer. If that doesn't do the trick it can just burn you out/beat you to death with delver of secrets while keeping a full grip thanks to good 'ole treasure cruise.

Looking at the deck you may have noticed, a good portion (if not the majority of the deck) cantrips. Everything replaces itself so you always have answers,burn, or fodder to fuel pyromancer/monastery swiftspear. I have played against this deck. I play boros burn, which is usually very quick and aggressive but delver is just as aggressive but has the added benefit of always keeping its hand full with cantrips that eventually become bolts and remands... Needless to say it can be a tough matchup.

In short, the deck is very effective at getting the most value at the cheapest mana cost. Also, besides the mana-base. The deck is relatively easy on the wallet and that has only helped it grow in popularity so be prepared to play against a similar list at your local tournament or multiple variation at a larger event.

This is the part where I would give you some tips to beat the deck...
I don't really have any, it's certainly beatable, I just have yet to find a big weakness to exploit. Piloting burn I have found it to be a race. If I use resources to stop it's creatures I don't have enough to kill them before they play more threats. So I just go to the face until I'm hellbent or one of us is dead. That strategy seems to work 50% of the time but it's all I got.

Until next time...
Christian