Monday, July 7, 2014

Have you heard the good word about our (hive)Lord and Savior? Christian is here to share the sliver gospel!

This is Christian of rogue tech and I am here to talk to you about everybody’s favorite tribe, Slivers! Now I know what you’re thinking. When it comes to slivers “Sometimes dead is better…” and as that may be true, M15 brought a lot of cool slivers that I think will rock Standard for the next three months and I am here to spread that good word!
I will start with what everyone is talking about, Sliver Hivelord.



Nobody is new to rainbow costed sliver lords but this guy is hands down the best. 5/5 indestructible for five is not bad but it also makes the other boys in the band indestructible which is pretty nuts! The one of each color casting cost seems to be a problem but with Mana Confluence, Sliver Hive, the M15 Painlands and Shocklands, it is far from impossible. Also keep in mind, we have access to Manaweft Sliver. Tap 5 slivers and he is on board and ready to rumble. If one of those 5 slivers is sentinel sliver, you do this post combat after swinging for a nice chunk of damage. Let us not forget that this bad boy solves the biggest problem for slivers, mass removal. “Nice supreme verdict, bro.”
Next on my list of amazing meat-hook wielding super beasts is Leeching Sliver.



Who needs evasion when just having a huge mass of slivers attacking can finish the game before damage? Not only does this stack, it’s also life loss. I can’t say that turbo fog is a “thing” right now, but it’s nice to have a win con that works around that. When I first read him, I thought; “This is my hellrider... a full playset mainboard sounds about right!”
        There’s one other sliver I need to talk about. Diffusion sliver.

             


            Diffusion Sliver solves a HUGE problem. Spot removal can be a pain for this super tribe. Now making them spend resources to remove a 1/1 or 2/2 seems okay, but you have to keep in mind that by themselves these creatures are just fancy bears at best. You need at least two if not three on board to make an impact. Making their doom blades and bile blights cost four is really nice given the absence of a hexproof sliver.
        That rounds out the new M15 slivers in my deck, but I'm also interested in using a sweet new treat given to us, Chord of Calling!


Chord of Calling lets us fetch out any sliver that is relevant at any given moment. If your opponent casts Supreme Verdict, you can respond by finding the Hivelord and giving your guys Indestructible. If they tap out and leave your next combat alone, fetch up the Leeching Sliver and bring the pain! The best part is that Sentinel Sliver gives your slivers vigilance so they can attack and provide tappers for the Convoke.

All that being said, here is a rough draft of what I have been brewing:

Creatures: 31
3 Diffusion Sliver
4 Leeching Sliver
2 Sliver Hivelord
Spells:6
2 Chord of Calling

Lands: 23
4 Sliver Hive
4 Battlefield Forge
4 Caves of Koilos
4 Yavimaya Coast
3 Shivan Reef
Sideboard:15
1 Diffusion Sliver
I chose to stick with pain lands simply because they are faster and not needed for color if you get a Sliver Hive or a Manaweft Sliver on board. Boros Charms back up the slivers with some added protection from Supreme Verdict or similar spells while also being able to push in the last extra bit of damage to close out the game. Speed is the name of the game with this build and hopefully it will live up to my expectations. Only time will tell and I can’t wait to sleeve this up for FNM.

That’s all I got. Until next time,
Christian.
WizardDen.com

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