The time has finally come for the Oath of the Gatewatch
Prerelease. I for one, am very excited to play some limited again as I have
been unable to due to relearning constructed over the last three months. As
with every set that has come out in the last year I bring you a (very long,
comprehensive) prerelease primer geared towards mastering this limited format
before you even touch a card from the new set. Before we dive in, I would like
to encourage you all to research the set for yourself, before Saturday, using
this article as notes to confirm these things for yourself. I owe a lot of my
prerelease and early limited success to the work I put in to these articles and
feel as though you can have the same results if you take some time to look into
removal density and power of the creatures in a set. If you don’t have time to
look at everything, this article should serve great purpose as it will include
pretty much everything you need to know going in to this very exciting weekend. (I apologize for the long image lists. Our blog tool is not being very friendly today...)
I’d like to start off by talking about the strengths and any
weaknesses of each color, starting with the newest addition to the color pie,
Wastes.
I found some staggering data when it came to Wastes as well
as the generic colorless cards. One point that stood out in a big way for me
was the rarity of these cards and the power level they have. There are a
whopping zero cards at common with Wastes in their casting cost with only three in the
uncommon slot. This means that all of the other cards that require Waste mana
to hit the battlefield come in at rare. This leads me to believe the mana for
these colors will be scarce and that the Waste cards, while powerful, will have
only a minor role in limited play. I mention this as I fear newer players will
look at their pool, see two powerful rare cards with Waste in the casting cost,
and instantly begin looking at Wastes as a legitimate color and will end up
playing cards in other colors that are subpar. In a situation like this, I
would look to splashing Wastes as a third color, as we have all seen done with some
of the powerful Naya Ally decks you were bound to see in BFZ limited as you are
able to play a strong two color deck with the added benefit of being able to
cast at least one obscene bomb as a splash. There is really only one removal
spell that has my attention, Spatial Contortion. I have played limited with
Nameless Inversion and it is a truly great Magic card. The casting cost is
prohibitive but that doesn’t take away this cards power when you are able to
cast it, as you can find value with this card at any stage of the game. With
that, I’d like to leave you with what I view the three strongest bombs in this
color are.
Next, we’ll move back to the realm of the traditional color
pie, starting with White. White is very
balanced with its keyword mechanics in Oath of the Gatewatch. Support and
Cohort are the two mechanics White dabbles in with each making an appearance
three times on a common or uncommon. I really like both of these mechanics
working together in the same deck as far as an ideal build goes though only one
of the three support cards is an Ally in Relief Captain, which conveniently, is
the best of the non-rare support cards. White can play defense quite well as
there are a number of creatures that come down early with 4-6 toughness in OGW.
There are a total of three removal spells in White that aren’t rare and all of
them are very playable. Paired with cards like Roil’s Retribution, Stasis
Snare, and Gideon’s Reproach and White has all of the tools to play to the
early or late game depending on what color you pair it with. I, personally,
don’t feel that White is the best color of OGW but it is certainly one I would
be happy to play at the prerelease with the right pool. Here are the cards I
feel to be most powerful at common or uncommon in no particular order.
On to Blue, which is still on the colorless matters train
with a whopping eight cards that have the Devoid keyword. I feel as though this
is almost wasted in this set though as there really aren’t any big payoff cards
to going deep in the colorless strategy anymore. We get a third of our packs
from BFZ where the payoffs reside which leads me to believe we will see less of
a push towards the Devoid style decks. Surge also makes an appearance in blue
with four cards that utilize this new keyword. Surge gives you the ability to
cast a card for less mana and generally get an additional effect out of casting
it for the Surge cost with the only downside coming in that you or a teammate
has had to cast another spell in the same turn. This mechanic is a little
underwhelming to me and has caused me to look for the value of the card at face
value whether than with the hope of getting some sweet bonuses. Unity of
Purpose is the sole card rocking the Support keyword and is a very strong trick
you must be aware of when facing down a Blue mage this weekend. There are a lot
of great tempo spells including my favorite card from this color for limited, Sweep
Away. The removal and tempo along with all of the great flyers blue will now
have access to leads me to believe that this will be the best or second best
color only to Black. Here are the cards I feel will make an impact on limited
out of Blue.
The next color in the pie is one that I am very excited to
play with this weekend. I feel as though Black may be the best color out of
this set for limited which excites me as it is generally one that is relegated
to the “good support role” and really hasn’t had a chance to shine as a
dominant force. That all can change as there are a total of four very good
removal spells at common and uncommon and an additional spell that still has me
scratching my head, the black Pacifism, Visions of Brutality. Add this
excellent removal with the premium spells like Grasp of Darkness found in BFZ
and we have a removal suite that no one could blame you for drooling over.
Almost as exciting as the removal Black gets in Oath of the Gatewatch are the
creatures that showed up. I have always had a tendency to lean towards the BW
life-gain deck in BFZ limited and that deck gets significantly better with gems
like Malakir Soothsayer waiting to fuel the ultimate advantage machine. Cohort
makes an appearance in Black which is great as the BW deck tends to have an
allies matter subtheme. I’m most excited to pair black with blue though as
there are so many tempo and removal spells that landing just one to two
powerful creatures a game can spell defeat for an opponent when coupled with
these insane removal oriented spells. I’ll leave off on Black with what I feel
are the cards most poised to make an impact on the new limited format.
I would like to move on to the ten different color
combinations to discuss what Oath of the Gatewatch will bring to the table.
I’ll mention what the decks will be looking to accomplish as well as 2-3 key
cards for the archetype. I have found this to be the most beneficial way to find
what I am looking for when opening a new set in sealed for the first time. Let’s dive in!
BW: Black White had an interesting role in Battle for
Zendikar limited. I mentioned it was one of my favorite decks to draft and I
have a feeling it will be in OGW as well. The deck looks to stabilize the board
from the get go and does a great job of this with cards like Fortified Rampart,
Stone Haven Medic, and the new addition of Wall of Resurgence. After we have
the ground held down it is all about putting the pressure on which can be done
with any of the following: Malakir Familiar, Bloodbond Vampire, Kalastria
Nightwatch, or Malakir Soothsayer. These are just the goodies in black for
goodness sake! This deck has some very long legs and is a great archetype to
find yourself in. Here are three of my favorites for this deck.
UB: Blue Black has been a great limited deck all throughout
Battle for Zendikar and it only gains steam going forward. The deck keeps to
the same game plan of gaining tempo on your opponent while jamming fliers down
their throat until their life total hits 0 only now it has even better tools to
achieve this goal. Cards like Sweep Away when combined with the all-star Clutch
of Currents makes for a very difficult time attacking or blocking and the suite
of fliers seems to have doubled. Black also gets some lovely low cost removal
which means it can always have a trick. I think this is one of the top four
archetypes to get your hands on this weekend and am hopeful building this deck
will lead you to a fun filled weekend of winning. This is certainly what I will
be looking to play this weekend. My top three cards for the deck are:
RB: For a short stint of BFZ limited, RB was the best kept
secret with a ton of great creatures with the Devoid keyword, and Swarm Surge
to obliterate opponents. Now that the cat is out of the bag, we expected big
things to come from OGW for this archetype and while it delivered, I feel as
though the power level has actually dropped, since it was all BFZ in the
format. I believe that Havoc Sower will be the big winner from OGW as it is
very potent in the late game, even without Swarm Surge. Most of the cards you
will be wanting in this deck come from BFZ which will make it difficult to
assemble the same deck. I believe the deck will still be very strong, but much
harder to assemble. This gives me the feeling that the deck will be strong, but
still weaker than its previous iteration. These are the cards I would be
looking for to play this deck.
GW: Green White was the biggest let down out of Battle for
Zendikar. There was never really a cohesive deck and every build was different,
with different goals due to this. Eventually, the deck seemed to fade out of
the limited scene. I think that Green White has finally “found itself” with the
addition of the Support mechanic. These colors have a moderate density of the cards
and plenty of good bodies for all of the counters that Support generates. I’m
honestly not sure it will stand up to a lot of the other powerful archetypes
but, I can at least take solace in knowing that my favorite color combination
at least has a deck it can slap its name on. These are the cards I would be
looking for if I wanted to play GW.
UR: The boogeyman of Zendikar has lost its throne. Once the
best deck of Battle for Zendikar, this deck loses a lot of its power due to
most cards that are high impact residing in BFZ. While a few may show up, there
isn’t much to pair with the old UR decks in OGW. I still think the deck is good
but not at the top of the food chain as it was. Most of the payoff resides in
BFZ but there are a few goodies sprinkled in via OGW. These are the cards I
would be looking for to consider this as my deck for battle this weekend.
RG: The landfall deck is always one that resided with me as
one I would rather be playing during a sealed event than a draft. This appears
to remain true in OGW and has even added a few great cards to its roster that I
think could position this deck right at the top of the food chain. I’m talking
of course about the two card cycle Embodiment of (insert awesome name here).
The Embodiment of both Fury and Insight are forces to be reckoned with. I was
pleasantly surprised by these two gems as they create advantage that is
unmatched by any other two card combination in either set. If you curve from
Embodiment of Fury to Embodiment of Insight there is a very good chance that
you just win that game as long as you have a land to follow up with on turn
six. Its shortcoming is in its lack of removal but sometimes, with cards like
these that never comes into play. These are the cards I would be excited to be
playing in a RG Landfall deck this weekend.
In conclusion, I would like to thank all of you for reading
this and once again encourage you to spend some time finding out the details of
your favorite colors, the removal, threats, and support cards to make sure I
didn’t miss anything in this novel. I am quite confident that if you do, you
will find a bounty of prize packs waiting to be had. This set looks like a
blast to add in with Battle for Zendikar in limited and I truly cannot wait to
play it for myself. I’d love to hear about your findings in limited for this
set so please, drop a comment and let me know what your favorite additions to
this limited format are.
Happy Battles,
Josh